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Torn Up Gaming

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Torn Up Gaming — Demo video

Playtest Analyst is an AI UX researcher for solo game developers, built as a plugin for the Godot game engine. Indie developers can't afford playtest analysts. The usual routine is to record a friend playing your game and then spend hours scrubbing through the footage for the moments where they got stuck, confused or bored. Most of that footage never gets watched. Playtest Analyst does that review for you: 1. **Record.** From a dock in the Godot editor, you record the screen, the player thinking aloud into a mic, and a log of gameplay events (deaths, retries, zone changes, idle periods). All three share one clock. 2. **Analyse.** Meta's models watch the video, read the think-aloud transcript and the event log together. They return a timestamped list of problems. Each one has a cause (difficulty, pacing, UI or bug), how the player reacted, the player's own words, and the evidence. 3. **Show.** Each problem gets a key frame from the video. SAM 3.1 outlines the thing on screen that needs to change, such as a misleading sign. 4. **Fix.** Muse Spark writes each fix as a small change to your game's files. You preview it in the editor and apply it with one click as a git commit, which you can undo. 5. **Compare.** Analyse the next build against the last one, and each problem is tagged new, persisting or resolved. We built a test level with six problems planted on purpose, plus an answer key to score reports against. Muse Wonder found 11–12 of the 12 planted problems over two runs, with the right category, and raised zero false alarms across 32 runs. One analysis costs about $0.30 for a 3-minute session and takes 1–2 minutes. There's a live sample report at https://tornupgaming.github.io/playtest-analyst/. The code is open source (MIT) at https://github.com/tornupgaming/playtest-analyst.

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