Killer Sumdoku is a harder version of Sudoku. Computers use brute force (recursive) Depth First Search to solve, but humans treat this as a very long horizon reasoning problem (a single puzzle can take many hours!). If we can create an environment where playing the puzzle like a human is rewarded and brute-forcing/guessing is penalized, we have a very good env for long-horizon reasoning. There is also room for self-play curriculum: if the model does good / bad in a running average of 5 games, we make the next puzzles harder / easier (increase puzzle difficulty number by how populated it is in the beginning as well as how big the grid is).
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