Silver Pictures
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

MatterLift turns a photo or a sentence into a tileable, game-ready PBR material in about a minute. The problem: a unique material still takes hours of work, a technical artist's skills and a paid tool, so most indie games settle for the same free library materials as everyone else. How it works, on Meta's models only: - Muse Spark reads the photo the way its author framed it, names the surface and writes a material plan (roughness, metal, relief, transmission, IOR...). With no words at all, it finds the subject from the framing. - SAM 3.1 masks that surface, so only it is sampled (or click the surfaces you want: one photo, a whole library). - Muse Image paints a clean, flat texture and an aligned height map. - MatterLift's own engine (pbrforge) removes seams and baked-in light, matches colours to the photo and builds every map: albedo, normal, roughness, AO, height, metallic, thickness. - Spark reviews its own result under raking light and has defects repainted, keeping the better version. - Muse Voice Transcribe lets you just say what you want. You inspect it on a sphere or a Stanford scan, path traced live in the browser (our own WebGPU renderer), and download one zip: glTF, Godot 4 (.tres and a live shader), MaterialX, USD and a Blender node tree with live sliders. Every package passes the official validators. Open source (MIT), live at https://matterlift.vercel.app