Skip to Main Content

Ludavela

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Ludavela — Demo video

Ludavela is a bilingual collection of games for anyone who enjoys a good mental challenge. It combines familiar puzzles, clear controls, and adjustable difficulty in a warm, welcoming experience that works entirely offline. I started building Ludavela for my dad. I wanted activities he could enjoy independently, in Spanish, with room to think and without pressure to perform. Watching him play shaped the product: readable instructions, large controls, familiar games, and encouraging feedback. It also helped define a broader idea: an approachable design can still offer a satisfying challenge. Ludavela includes eighteen games across memory, attention, numbers, and words, including Memory Lane, Sudoku, Word Search, and Sliding Blocks. Games with difficulty settings offer levels one through ten. Memory Lane grows from three pairs to twelve, while higher-level Sudoku presents a full nine-by-nine board. Players can choose a fixed level or leave progression on Automatic. Each day, the app selects a small mix of games based on the player’s preferences and available time. These choices and level adjustments use rules running on the device. My Week shows completed games without leaderboards or streak pressure. Families can also add personal photographs to make selected games more familiar and meaningful. English and Spanish are built into the experience. Ludavela requires no account and makes no network calls. Games and personal photographs remain on the device. The app is built natively with SwiftUI, SwiftData, and Foundation, with zero third-party app dependencies. Meta’s credits helped me develop the MVP with assistance from Muse Wonder. I review the work and retain responsibility for product decisions. AI supports development; no AI model runs while someone plays. Ludavela is already in TestFlight with my family, and I am working toward an App Store release. The next step is testing with people beyond my family, including older adults and Spanish-speaking players, to understand what they enjoy, where they encounter friction, and whether they want to return. A prize would support that validation, legal review for release, and continued development. What began as something for my dad is becoming an invitation to more players: a familiar favorite, a new puzzle, and a challenge at their own pace.

Team