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ConquerCourse

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

ConquerCourse — Demo video

ConquerCourse: Train slow. Run fast. ConquerCourse is a ninja-warrior physics game in the browser. Real parks and real human moves become the course. The problem Most people never see the physics in the world around them. Why does speed carry you over a gap but throw you off a wall? Why does a small change in a jump decide whether you land? Textbooks show formulas. Games hide the physics. Few things let you feel it, and almost none connect to the places you actually walk through. What it does Real places become courses. Street-level photos of real parks are turned into a playable obstacle course. Your local park becomes a level. Real moves become game moves. We use Meta’s SAM 3 and SAM 3D Body to read human movement from video. Vaults, climbs and swings go into the game, and they run on the same physics as everything else. A plausibility check comes first. No motion is shown until it passes a check that it is physically possible. Nothing floats, snaps or breaks the clock. Train slow, run fast. Each obstacle has a Dojo lesson. You explore it slowly and discover how it works. Then you run the Course at full speed. Formulas appear only as the last, earned step of a lesson, and never on the Course. Make your own ninja. Type a few words, such as “ninja warrior”, and a new character is generated and ready to play as. Build, share, challenge. Build a course from the real world, set time limits, share it, challenge friends and watch their ghosts run. University Labs. For people who want the equations, the Labs show them. Many ways to move. Cannon, coaster, drone, pole vault and trebuchet all run on the same physics. The loop The idea is a two-way loop. Real world, then browser, then real world. A player learns physics and feels it in a game. Then they look at a real park, stair or wall differently. It builds physical and mental education together. What we chose not to do No chat tutors. We never grade or coach a person’s technique. Street photos are shown live under Mapillary’s terms, with their face and plate blur. On top of that we reject photos with a close-up or large person. We store none of their pictures. No footage of minors in our own footage. Why it matters Physics feels hard because it is usually abstract. Here it is a course you can fail, replay and slowly understand. The people who could learn most from it are the same people who walk past a park every day. Built with Meta’s SAM 3 and SAM 3D Body for motion from video, a physics-driven motion standard, and a browser game engine. It runs on desktop with a keyboard.

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