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Starving Artique

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Starving Artique — Demo video

First Due: Paramedic Simulator is a first-person training simulation for paramedic decision-making, built by me as a solo indie developer. You arrive first on scene at night, for one call and one patient: Josh, 28, bike down with a left femoral bleed. You size up, talk to him, follow MARCH, stop the bleed, package him, choose a destination, give the radio report, hand off, and debrief with an FTO. A full run takes 5 to 10 minutes. My fiancé is a paramedic, and we both love medical sims. That is where this started. There are very few in-depth and accurate medical sims on the market, and even fewer that let you practice the hard part, which is not just knowing the treatment, but deciding fast, managing time, and directing help while a patient is talking to you and getting worse. I wanted to build the game we wished existed, one that is fun to play and useful to practice with. Under the hood, a plain-code physiology engine runs vitals, bleed, and shock, so the patient keeps changing while you work. Muse Spark voices Josh, the radio nurse, and the FTO debrief, through a server proxy, so no key touches the browser. The game is built for practice, education, and management skills, and for learning how to direct other people on scene, starting with your partner. The problem I am looking to solve is: Paramedic training is hard to practice. Textbooks do not talk back, mannequins do not get scared, and real calls do not pause so you can think. Students and new medics need a safe place to make decisions, miss something, see what happens, and try again, without risk to a real patient. First Due gives them that place. It puts you in a short, high-pressure call where you have to multitask, prioritize MARCH, manage your kit and your partner, and communicate clearly, then it shows you what went right, what you missed, and your time to critical intervention in the FTO debrief. It is for education, fun, not for advice to real patients, and it is built to grow toward deeper multitasking and directing a crew, not just doing every task yourself.

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