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DYTL

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

DYTL — Demo video

Still Wrong is a solution to my problems. I am a game dev but sometimes spending minutes typing exactly where a bug happens or what I want changed takes too much.. Even more when I need to show the AI the exact asset I want changed etc.. And sometimes a big happens in a split second and you can't really be certain of when/why it happened.. so I made Still Wrong which records the gameplay test in the background and then if I spot a bug I can just click where it is and Still Wrong will fix it for me No more "Are you stupid or what ? The issue is still there." Now the agent will stop guessing and will fix your issue right away -- StillWrong reduces a copy of the scene, creates a git branch and worktree, and hands the copy to an agent, in this case Muse Code. The agent works only on that copy, so my scene stays as it is and AI guessing won't break anything. I check the copy, and if the fix is right I press Put the fix in my scene, which backs up my scene first I tested it on a real bug in my own game: an extra oversized wasp sprite left active beside the animated wasp group. SAM 3.1 masked the clicked wasp cleanly on the recorded frame, and Muse Spark fixed the reduced copy by deactivating that one object

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