Taskforce 141
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

ForgeArtisan AI – Autonomous 3D Technical Artist & Game Engine Copilot Current generative 3D AI tools typically produce single, uneditable blob meshes with distorted geometry, excessive polygon counts, and no modular hierarchy. These limitations make AI-generated assets difficult to integrate into production game development and interactive 3D environments. ForgeArtisan AI addresses this challenge by bridging generative AI directly into active game engines, including Unity Editor, Blender, and Unreal Engine, through the Model Context Protocol (MCP). Instead of generating unstructured geometry, ForgeArtisan AI operates as an autonomous 3D technical artist capable of producing structured, modular, and production-oriented assets. CORE CAPABILITIES 1. Autonomous Blueprint Research Investigates reference blueprints, structural designs, and real-world proportions before beginning asset generation. 2. Precision Procedural Modeling Synthesizes clean, parametric, and modular geometry with realistic bevels, chamfers, and physically based rendering (PBR) materials. 3. Hierarchical Asset Construction Organizes generated geometry into logical components, enabling easier editing, customization, and integration into game engines. 4. Closed-Loop Visual Critique Captures high-resolution, multi-angle camera snapshots directly from the active engine and evaluates silhouettes, geometry, and material composition. 5. Self-Refining Modeling Automatically executes corrective modeling passes based on visual feedback, iteratively improving asset quality until predefined technical and artistic standards are achieved. PROJECT OBJECTIVE ForgeArtisan AI aims to transform AI-generated 3D assets from experimental, uneditable outputs into structured, production-ready resources for professional game development.