Skip to Main Content

Ghost AI Systems

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Ghost AI Systems — Demo video

I run a one-person video production company in Orlando (MediaGeekz) and film for realtors (ReelEstate Orlando). Shooting is fast; editing is where my week goes. Every realtor wants a different style, and I was filming six days a week and editing at night, missing deadlines. GhostCut Director turns camera cards into a finished multicam edit in one command. It syncs every camera, even a drone with no microphone. It picks the best take of every line, cuts to the camera you are facing, grades, captions and masters the audio, makes a vertical version, and exports Final Cut/Resolve timelines. You edit it by talking to it. Ghost imports the cards, and Dress adds title cards and music. Built on Meta's Muse models, with much of it built by Muse Code during the hackathon. Built during the hackathon (original contributions): Startup track: Director builds on GhostCut, my open-source FFmpeg rough-cutter that existed before the event. GhostCut is installed as a pinned dependency and is not part of the Director repository. The Director application code and the features shown in the demo were built during the hackathon (Oct 26 – Nov 4, 2026). That covers: - director cut - multicam sync, including lip-reading sync for cameras with no microphone - take picking - the Muse Voice Transcribe integration - angle choice and gaze cuts, per-camera grade - the SAM 3.1 vertical reframe - voice notes that edit the cut, plus an offline fallback - captions and the title - finishing - Connections, including the Muse key - Ghost, the card-import agent - the first-run tour - the ghost-kitchen render screen - Dress the cut - the Director app and Render Most of it was designed and built by Meta's Muse Code; Claude Code built the app with me and finished the last features after the Meta API credit ran out. Pre-existing and not claimed: GhostCut's FFmpeg tooling, ingest and FCPXML/OTIO writers, the third-party three.js library and Poppins font, and my separately licensed brand artwork. The repo's README ("Who built what") and docs/muse-code/BUILD-LOG.md record who built each piece, and the demo video ends with an on-screen card separating new work from pre-existing parts.

Team