Klovers
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

KLOVERS teaches Korean to Arabic speakers, most of whom started learning because of K-dramas. Almost every Korean app is built for English speakers first and translated later. KLOVERS is built Arabic-first, around KLOVERS World, a live 3D story game where the learner walks through Korean places with two companions, Adam and Lina, and our mascot Cluby. The problem we tackled: every new learning room in that world takes days of design work. For this hackathon we built KLOVERS AI Room Lab. You type a room theme, and Meta’s models return two A/B design variants. Each variant has a concept image featuring our real characters and a structured brief: the Korean vocabulary to teach, the props, the palette, and what the learner practices. A developer picks one and builds it. To prove the pipeline end to end, we used it to design KLOVERS World 2 (kloversegy.com/world2), a new playable 3D world. You start in an entrance courtyard and walk through a gate into a Korean street-food cart (포장마차) or a convenience store (편의점). Both were designed by AI Room Lab and built on our existing game engine. You can walk with the keyboard or an on-screen pad, in third-person or first-person view. Tap an object to learn its word in Korean, romanization, Arabic and English, and hear it spoken. You can practise a short Korean conversation with Cluby, learn the Hangul alphabet, and track which words you’ve learned.