THRU is a co-op Pacific Crest Trail hiking game. In one day, Gemini 4 Argon ran our whole art pipeline: it wrote the 3D asset generators and shaders, judged every scene as an art director, and orchestrated a fleet of up to 49 cloud GPU pods plus a workstation, peaking at 14.3M Argon input tokens per minute. Three Managed Agents (an art director, an asset librarian and a license auditor) ran critique and asset-planning loops, 38 logged sessions in all, including 59 new trail asset specs. We took a derpy Godot creek scene to a golden-hour Unreal Engine 5 bridge crossing with a reviewed, footstep-synced score. Over 65,000 logged model calls and about 1.07 billion tokens, all with run logs in the repo.
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