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Kawalight Game Studio

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Kawalight Game Studio — Demo video

KGSM (Kawalight Game Studio Maker) is a tool for making 2D games from templates without writing the engine code yourself. You pick a genre, shape the game with a blueprint and config, generate or import assets, test it in the browser, and export a playable build. What it contains Python worker (apps/worker): a local HTTP API that handles projects, blueprints, configs, assets, audio, exports, backups, stories, and cost tracking. Studio UI (apps/desktop/ui): a vanilla JavaScript app with views for Blueprint, Assets, Audio, Playtest, Export, and Costs. Landing page (apps/web/landing): the public site, which is live at basyid.dev/kgsm. Phaser templates (packages/templates/phaser): game starters for wave shooters, endless runners, side scrollers, and farming games. What problem it solves Making a small 2D game currently takes many separate skills and tools: picking an engine, wiring up game logic, finding or drawing art, recording sound effects, building, and packaging. KGSM tries to shorten that path in four ways: Template-based starts. A genre choice produces a working game skeleton, so you tune a config instead of coding from zero. Assets on demand. The Muse image API generates art for menus and game sprites, and audio tools generate sound effects. Generation requires explicit confirmation, so costs are visible. Test before export. The Playtest tab runs the game in the studio. The Real game view and the schematic preview both run, and console mode shows the output. One-click output. A project exports as a playable ZIP, and it can also export a Godot project. It also adds cost limits and a ledger, so AI generation spend stays under control, and backups for projects.

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