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Crystal Palace

Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Crystal Palace — Demo video

Muse and the Crystal Palace is an educational experiment in turning historical research into inspectable 3D models. It explores how a teacher or creator can direct an AI agent to gather references, build initial Blender assets, and review the results against historical evidence. Nik Bear Brown directed Muse to begin with Wikipedia's Crystal Palace article, follow source links, collect information and reference images, add findings to the repository, and build models. The walkthrough presents the research-to-model workflow and selected results. Explore the interactive lab at https://games.humanitarians.ai/play/crystal-palace/. Scope and provenance: this project builds on earlier research and assets. Historical photographs, scans and drawings are source material, not new creations. The earlier Claude architectural frame and supplied building geometry are inherited work, not new Muse geometry. The film identifies Muse fountain and colossi packages added October 26 and a steam-hammer study added October 27; these are repository addition dates, not independent proof of creation time. The November 4 walkthrough is new presentation work. The repository also documents later scan-model work and comparisons, separately credited to Tripo via fal and other tools. Repository totals include earlier work: they must not be interpreted as all-new hackathon output. The prototype is an educational reconstruction, not a complete or historically exact Palace. Hyde Park 1851 and later Sydenham settings are kept distinct, with interpretation and uncertainty identified.

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