ModStorm
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

The problem Anyone can have a great idea for a game or a lesson. The hard part is the content. Every world needs props, buildings, vehicles, characters and backdrops, and each one needs textures that fit the theme. Today that requires an artist, learning complex 3D tools, or settling for generic assets that make every project look the same. For a teacher building a lesson, a student making their first game, or a small indie team, that cost in time, money and skill is often where the project stops. ModStorm is a no-code, web-first game engine built so anyone can create games and educational experiences. We already remove the coding barrier. Art is the next one. A creator might want a pirate town, a farm, or a historical village for a history lesson, and they don't need to be a texture artist to get there. What we built We built an open source plugin, powered by Meta's Muse models, that reskins 3D model from a single text or voice prompt. Creators can assemble primitives shapes and say what they want: "rusty pirate ship", "candy land fence", "zombie doctor". Within about a minute, the model comes back with new textures that match the theme and fit its existing layout, ready to use in-game. Muse Spark studies the model from six angles, works out what it is (avatar, vehicle, building, prop or sky) and which part is which, then writes a detailed paint plan. Muse Image paints each part of the texture. SAM 3.1 checks for paint that landed in the wrong place, like a face on a pair of trousers, and fixes only those pixels. Muse Voice Transcribe lets creators just say the theme. Built-in rules protect what should stay the same, like headlights, glass and tire treads on vehicles, and roofs on buildings stay a simple surface. Why it matters Speed: one model goes from idea to themed asset in about a minute, and a quick follow-up like "add red stripes" updates the current skin by reusing what Muse already learned. Reuse: one library of models becomes endless themed sets. Grid-textured prototype levels can be painted straight from a prompt, background images can be generated with real transparency, and a sky ring can become a mountain range. Accessibility: it needs minimal art skills, no 3D software and no code. A teacher can theme a lesson world for their class in a few clicks and share it instantly. Rapid, low-cost content creation turns ModStorm from a place where you build games into a place where anyone can build the game they actually imagined.