InSpatial
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Genesis Pro Builder turns a photo of an idea (a napkin sketch, a paper form, a shelf of stock), plus an optional note, into a working app with real data in about a minute, for about 4 cents. It's built on InSpatial (https://inspatial-web.inspatial.app), a universal engine: Kit for UI, Cloud for data and backend, and a CLI to develop and deploy, aiming to build once for web, desktop, mobile and XR. So the output isn't a mockup. It's a real InSpatial project with a Kit interface and a Cloud backend that stores the app's data. Today's demo runs on the web. InSpatial's internal benchmarks show why it suits AI-built apps: agents need about 71x less context than with raw docs, defects are caught in milliseconds before anything renders, apps run in 56 to 84 MiB (about 160 awake per 16 GB server, 0.3 s cold wake), and a full backend served 5,700 to 6,500 requests a second with 0% errors in a local load test. Small operators like cafés, shops, clinics and community groups start with ideas on paper, then face a slow, costly developer or hours of no-code setup. Genesis Pro Builder skips both, entirely on the Meta Model API: 1. SAM 3.1 segments the photo: UI regions on a sketch, item counts on a shelf (6 coffee jars, 4 oat milks, 3 tea tins), which become the app's seed data. 2. Muse Spark 1.3 writes a strict, schema-validated App Intent: entities, screens and seed data. 3. Muse Image renders a hi-fi mock with multi-turn edits ("make it darker, brand green") that keep the layout. 4. An agent scaffolds an InSpatial project, Muse Spark generates the app, and a headless build-and-run check runs it. Failures escalate to Muse Wonder for repair. 5. Muse Spark scores fidelity by comparing the original image with a screenshot of the running app. What makes it different: the data is grounded in the photo, not made up; it checks its own work (headless build, automatic repair, fidelity score); you get a working full-stack app, not code you still have to finish; and every run has a visible cost ledger and a hard cap. Measured over 10 runs on 5 inputs: 10/10 reached a running app on the first pass, with a median of 64.1 s from photo to app, $0.044 in Meta API cost and 88.5/100 fidelity. A deliberately injected build fault was fixed by Muse Wonder in one repair. We use it ourselves at Genesis Pro to start our own client builds. The generated app is a real InSpatial Kit screen: the header is the user's photo, item cards use their SAM 3.1 crops with stock bars and low-stock badges, and the +/- and Place Order buttons read and write InSpatial Cloud data. Not finished yet: generated apps sign in with a test admin account rather than real user accounts, and we use SAM's boxes rather than exact outlines. Live demo: https://genesis-pro-builder.inspatial.app