Dibujo Jugable
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Dibujo Jugable turns a child’s paper drawing into a playable world — and only ships levels that are actually winnable. Story (what happens): 1) A kid draws on paper (river, dog, grandma’s house) and snaps a photo. 2) Meta vision (Meta Model API / Muse Spark Responses) reads the drawing: strokes, characters, paths, obstacles → structured GameSpec. 3) If the kid narrates the rules (“if the dog touches you, you lose”), Meta voice/transcription folds that into the same GameSpec. 4) Meta Muse + open-weight Meta models render sprites/world art from the original strokes so it still feels like their drawing. 5) An agent plays the level: Play → Observe → Judge → Fix → replay. If a river blocks the map or a fence walls off the goal, the agent fails, proposes a minimal fix that respects the drawing (bridge, door), and replays until there is a verified win trace — then the world ships. 6) The kid (or a judge) plays fullscreen. Offline gallery of 21 worlds works with no API key. Why it matters: creativity stays with the child; Meta models do recognition, voice, generation, and an agent that refuses broken levels. Every drawing deserves a world that works. Meta stack: Meta Muse · Meta Model API (Muse Spark) · open-weight Meta models · voice/transcription · Muse Code · sealed verification oracle (model cannot “win” by editing the checker). Demo video: https://youtu.be/e3MTxzWahPo Live: https://joacoescobar1.github.io/dibujo-jugable/ Playable gallery: https://joacoescobar1.github.io/dibujo-jugable/game/gallery.html Judge fail→fix→win: open game/demo.html (Judge mode) Repo: https://github.com/joacoescobar1/dibujo-jugable Honesty: public Pages demo is an offline gallery of Meta-built worlds (API credits exhausted mid-hack); video + repo show the full Muse → Model API → agent loop path.