Maxim Zaks
Built at Meta Global AI Developer Hackathon · Oct 26, 2026 · Remote

Pixalorien is my attempt to push the frontier of what one person can build. I set out to create a genuinely new kind of game — a real-time-with-pause strategy game played inside a living, cell-by-cell falling-sand world of sand, water, gas and lava — and to build it in ent-lang, a programming language I designed and implemented myself. Almost everything was created in collaboration with AI agents: the code was written with Claude Code (Opus 5.5) and Muse Code (Muse Wonder 1.0), and the art direction — from the first pixel-art concepts to the final marketing art — was developed with Meta's Muse image model. Three Pixaloriens, one treasure, a whole planet to dig through: the game is the proof that this way of building software works.