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Project Faust is a prototype Diablo-like action RPG built to explore a different use of AI in games: AI as a core, player-facing gameplay system, not just a behind-the-scenes content generator. In this world, the AI takes the role of the “Demon in the Forge,” an in-universe entity the player interacts with directly. The demo showcases two AI-driven mechanics built during the hackathon: (1) a dynamically generated skill tree, where abilities and progression paths are created on demand based on player context, and (2) a Faustian Forge system, where items can be empowered or altered through direct interaction with the AI, introducing meaningful risk/reward tradeoffs. Together, these systems demonstrate how AI can be integrated into the game loop itself to create adaptive progression and emergent player choice, rather than functioning purely as an offline content or tooling layer. In Project Faust, the AI is the "Devil in the Details".

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