dream3d
Built at Claude Build Day · Jun 13, 2026 · San Francisco, CA

dream3d turns one sentence into a coherent, explorable 3D scene. You type a prompt (e.g. "a StarCraft standoff — a marine facing a zergling and a hydralisk"); an agent decomposes it into objects, generates each as a real GLB asset via Meshy.ai, lays them out, then LOOKS at the rendered scene and critiques it like a human — "that unit is floating", "these two overlap", "it's facing backwards" — and self-corrects over several passes before presenting the result in an interactive web viewer. The problem: building a multi-object 3D scene normally means manual modeling and tedious placement in a DCC tool. dream3d collapses that into one prompt by making Claude the spatial director — decompose → arrange → see → critique → fix — with Meshy as the asset source. The differentiator is the agentic vision-correction loop, not "we generate 3D". Use cases: indie game prototyping, e-commerce product staging, real-estate virtual staging.