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Holo Director

Built at Built with Opus 4.7: a Claude Code hackathon · Apr 21, 2026 · Remote

Holo Director — Demo video

AI has made it easy to create, but it has also pushed us to create outside our skill set. An engineer might struggle to judge whether generated art is actually good, or a lawyer might not know whether the music they made will connect with an audience. That is why I built HoloDirector: a creative simulation engine powered by Opus and Claude sub-agents. You give a rough idea and data. HoloDirector builds a simulated target audience that reacts to your work based on your input, influences each other, and shows what feels exciting, confusing, generic, or worth improving before you publish. For the demo, I used HoloDirector to create and judge something outside my own skill set: a VTuber idol group. However as Holo Director takes video input to analyze your work, the potential usage is pretty wide range from evaluating a recorded website, gameplay experience, movies and many more. In the future I believe simulation will be used by creators to help create more personalized and better content/app for their end users. Can't wait for the model get better.

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