# MCP Game Asset Generator

- **Event:** [Gemini Vibe Code Hackathon – SF](https://cerebralvalley.ai/e/vibe-code-gemini-sf)
- **When:** Sat, Nov 8 at 9:00 AM – 10:00 PM (PST)
- **Where:** 365 Toni Stone Xing, San Francisco, CA
- **Placement:** 3rd Place
- **Team:** [Suyog Sonwalkar](https://cerebralvalley.ai/u/suyog)
- **GitHub:** https://github.com/Flux159/mcp-game-asset-gen
- **Demo video:** https://www.youtube.com/watch?v=KSVpJFqF5hg
- **Gallery:** https://cerebralvalley.ai/e/vibe-code-gemini-sf/hackathon/gallery
- **Page:** https://cerebralvalley.ai/e/vibe-code-gemini-sf/hackathon/gallery/2

Youtube video: https://youtu.be/KSVpJFqF5hg

Hi, I created mcp-game-asset-gen - an MCP server that allows Gemini CLI to easily generate 3d models and game textures. It supports a number of providers including Gemini for image generation and fal.ai for 3d model generation. You can install it into gemini CLI using "gemini extensions install https://github.com/Flux159/mcp-game-asset-gen" and API keys in your environment.

The open source 3js scene is at https://github.com/Flux159/three-generator 

The mcp server has a few novel features like using a status file for tracking status of 3d model generation because that can take a few minutes (while mcp has a default timeout of 60s) and supporting alpha transparency for texture generation (needed for grass, leaves textures, etc. & not supported by default by many image gen models). The goal of the mcp server is to help developers fall into "pit of success" for 3d asset creation.

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Markdown version of https://cerebralvalley.ai/e/vibe-code-gemini-sf/hackathon/gallery/2. Site index for agents: https://cerebralvalley.ai/llms.txt · full text: https://cerebralvalley.ai/llms-full.txt
