# TapLinko

- **Event:** [Meta Global AI Developer Hackathon](https://cerebralvalley.ai/e/meta-ai-developer-hackathon)
- **When:** Oct 26, 12:00 PM – Nov 4, 9:00 PM (EST)
- **Where:** Online
- **Team:** [Damian Sinay](https://cerebralvalley.ai/u/damiansinay)
- **GitHub:** https://github.com/RemotingCoders/visualforge-ai
- **Demo video:** https://www.youtube.com/watch?v=pQv09wGZZi8
- **Gallery:** https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery
- **Page:** https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/987

VisualForge AI is a verified visual-difference engine, built from scratch during the hackathon, for a problem I live with: my spot-the-difference game Diferia ships with sixty hand-made levels, and when a player finishes them the game is over. VisualForge rebuilds it as an engine, so a level exists the moment you ask for one.

Give it a photo, or just describe a scene (typed or dictated), and it produces a modified version with realistic, localized changes. Every change is measured from the pixels (mask, bounding box, centroid) and verified before it is published; outside the edited regions, every pixel is the original. Annotations stay on the server, clicks are validated there, and each difference comes with progressive hints and a difficulty rating.

The same engine serves manufacturing: the QC Inspection Trainer adds realistic defects (scratches, dents, corrosion, missing parts) to a product photo or to a part it generates from a description, at the inspector level you choose, and exports COCO / YOLO datasets with masks, defect classification and confidence, with low-confidence samples split out for review. In both experiences you can challenge the AI itself to find the differences, validated against the real boxes.

Live demo: https://visualforge-ai.taplinko.store (gallery free to play; generating new levels is gated by an access code as a spending guard; runs locally with your own key in five minutes). Code, MIT: https://github.com/RemotingCoders/VisualForge-AI. Everything in the repository was written during the event, starting Oct 28; Diferia existed as a game and none of its previous process was reused. Synthetic data: validate before industrial use.

## More from Meta Global AI Developer Hackathon

- [Blocky Dragon](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/984)
- [IrysQuest](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/985)
- [Pip - Marco Patzelt](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/986)
- [Sahaj](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/988)
- [Saliga](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/989)
- [SiteSidekick](https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/990)

---

Markdown version of https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/987. Site index for agents: https://cerebralvalley.ai/llms.txt · full text: https://cerebralvalley.ai/llms-full.txt
