# ToyVentor

- **Event:** [Meta Global AI Developer Hackathon](https://cerebralvalley.ai/e/meta-ai-developer-hackathon)
- **When:** Oct 26, 12:00 PM – Nov 4, 9:00 PM (EST)
- **Where:** Online
- **Team:** [Dan O'Reilly](https://cerebralvalley.ai/u/diydan)
- **GitHub:** https://github.com/diydan/ToyVentor
- **Demo video:** https://toyventor.com/meta-pitch.html
- **Gallery:** https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery
- **Page:** https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/4924

Helping the next generation grow into robotics through play. Kids design and build toys, robots and upgrades, then play with them across digital, physical and AR worlds.

I want to entertain my son and help him learn. I was obsessed with building Lego as a kid, and I build robots now. Toy Story, Minecraft and open-world games each cover part of the space between toys and games. ToyVentor is for the same space. Kids learn skills this way, past theory and books.

Three part lines follow the learning and the STEM outcomes, from a first build up to robotics:

Snap: no tools, for young builders.
Motion: gears, drives and joints.
Pro: beams and gears, growing into servos, batteries, microcontrollers and coding.
Players also generate characters, vehicles, levels and worlds. Missions (bridges, balance, levers, circuits and code) structure the play. Kids can also just explore.

Take a photo of a toy or object and ToyVentor makes a buildable 3D game asset from it, to modify and upgrade. Parents and makers can order or 3D-print kits and custom parts.

How the game works
Kip is the toy character a child builds and plays as. Each session in a 3D world (the Toy Room, the Garden, or a world the child describes) runs on one loop:

Build: snap parts onto Kip or a vehicle. Parts change how it plays: speed, spin, glow and torque.
Play: missions and free exploration, plus everyday activities such as cleaning, cooking and outdoor toys. Play earns STEM XP and Maker Ranks 1 to 6, which unlock more vehicles.
Collect: each day a pack of three parts opens like a card pack.
Make: describe a build, say a wish, or point the camera at a real object and it joins the game.
Celebrate: each level ends with a song, and Kip dances.
A grown-up sets the game up for children under 13 and controls the settings. It plays in landscape on a phone, and Kip says object names in seven languages.

A parametric part system
Every part is code. One unit, 1 TU = 12.5 mm, sets every connection, so Snap, Motion and Pro parts line up by construction. A part is a catalog row (family, size, behavior) that a Python generator turns into a printable mesh with typed connectors: studs, sockets, bores and pins. Change a parameter and the part regenerates.

Each part must pass automated print checks (watertight, no supports, bridge span, wall thickness, fits the bed) and a software fit check against every mate. We have printed a first calibration piece and used it to measure clearances; full fit tests are still to come. The same rules produce 214 parts, 12 heads, 1,000+ character looks and 200+ vehicle set-ups. The model only picks parameters. Designs are CC BY 4.0, code is Apache 2.0, and the geometry is our own.

We plan to print our parts and ship them as kits, so a 3D printer at home is optional. The business model is still open. We are considering a monthly subscription: each month, a real-world “pack rip” of new parts arrives, opened like the packs in the game.

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Markdown version of https://cerebralvalley.ai/e/meta-ai-developer-hackathon/hackathon/gallery/4924. Site index for agents: https://cerebralvalley.ai/llms.txt · full text: https://cerebralvalley.ai/llms-full.txt
