# THRU

- **Event:** [Gemini 4 Argon SF Hackathon](https://cerebralvalley.ai/e/gemini-4-argon-sf)
- **When:** Sun, Oct 25 at 9:00 AM – 10:00 PM (PDT)
- **Where:** San Francisco, CA
- **Team:** [Paul Logan](https://cerebralvalley.ai/u/laulpogan)
- **GitHub:** https://github.com/laulpogan/thru-argon-loop.git
- **Demo video:** https://youtu.be/HSqud_d2opQ
- **Gallery:** https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery
- **Page:** https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/64

THRU is a co-op Pacific Crest Trail hiking game. In one day, Gemini 4 Argon ran our whole art pipeline: it wrote the 3D asset generators and shaders, judged every scene as an art director, and orchestrated a fleet of up to 49 cloud GPU pods plus a workstation, peaking at 14.3M Argon input tokens per minute. Three Managed Agents (an art director, an asset librarian and a license auditor) ran critique and asset-planning loops, 38 logged sessions in all, including 59 new trail asset specs. We took a derpy Godot creek scene to a golden-hour Unreal Engine 5 bridge crossing with a reviewed, footstep-synced score. Over 65,000 logged model calls and about 1.07 billion tokens, all with run logs in the repo.

## More from Gemini 4 Argon SF Hackathon

- [Unbreak](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/61)
- [Auditgon](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/62)
- [AV](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/63)
- [Aniket's Team](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/65)
- [My Little Brain](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/66)
- [polar bears](https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/67)

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Markdown version of https://cerebralvalley.ai/e/gemini-4-argon-sf/hackathon/gallery/64. Site index for agents: https://cerebralvalley.ai/llms.txt · full text: https://cerebralvalley.ai/llms-full.txt
