# MindGame

- **Event:** [Gemini 3 NYC Hackathon](https://cerebralvalley.ai/e/gemini-3-nyc-hackathon)
- **When:** Sat, Feb 28 at 9:00 AM – 9:00 PM (EST)
- **Where:** The Malin Flatiron, New York, NY
- **Team:** [Bravin Rutto](https://cerebralvalley.ai/u/bravin), [Johnathan P Cassady](https://cerebralvalley.ai/u/Jcassady), [Gaston Arguindegui](https://cerebralvalley.ai/u/gastonar5)
- **GitHub:** https://github.com/BravinR/MindGame-UI, https://github.com/jcassady77/MindGame
- **Demo video:** https://drive.google.com/file/d/12UFu4qFOBA_ggcF0ujQ8hGceHuj7iB9h/view?usp=sharing
- **Gallery:** https://cerebralvalley.ai/e/gemini-3-nyc-hackathon/hackathon/gallery
- **Page:** https://cerebralvalley.ai/e/gemini-3-nyc-hackathon/hackathon/gallery/50

NPCs in games are props. They have scripted lines, fixed routines, and no memory of you. You can save a village, come back a year later, and the blacksmith still greets you like a stranger. The world doesn't move— it waits. No matter how many hours you play, the characters around you are hollow: they don't grow, they don't grieve, and they don't remember.

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Markdown version of https://cerebralvalley.ai/e/gemini-3-nyc-hackathon/hackathon/gallery/50. Site index for agents: https://cerebralvalley.ai/llms.txt · full text: https://cerebralvalley.ai/llms-full.txt
